1. 09 May, 2016 1 commit
    • Use proper precision qualifiers for bitfield build-in functions on ES · 9c56d84b
      scygan authored
      This change causes ES shaders to precision qualifiers for build-in functions as defined in ESSL spec. It especially mattersfor functions that are defined as highp or taking a highp.
      
      Fixes vulkanCTS dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.*, where bitfieldReverse() retval was wrongly marked as RelaxedPrecision.
      
      Note: floatBitsToInt/floatBitsToUInt precision is also broken, but in different way - so it is not addressed here.
  2. 06 May, 2016 2 commits
  3. 05 May, 2016 19 commits
  4. 04 May, 2016 15 commits
  5. 02 May, 2016 2 commits
  6. 30 Apr, 2016 1 commit