- 28 Oct, 2015 1 commit
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John Kessenich authored
Remove obsolete unistd.h file
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- 27 Oct, 2015 1 commit
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Mark Adams authored
The presence of this file can cause build issues when integrating glslang into other projects.
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- 26 Oct, 2015 2 commits
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John Kessenich authored
Various build fixes when using newer GCC versions with warnings enabled
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Mark Adams authored
Encountered with GCC-4.7.3 in a build environment where warnings are enabled and treated as errors.
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- 16 Oct, 2015 1 commit
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John Kessenich authored
Replace sprintf() usage with snprintf()
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- 15 Oct, 2015 3 commits
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Mark Adams authored
This fixes compilation in build environments with stricter warnings enabled
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John Kessenich authored
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John Kessenich authored
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- 14 Oct, 2015 1 commit
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John Kessenich authored
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- 13 Oct, 2015 5 commits
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John Kessenich authored
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
Expand to full isConstant() implementation. Fix disassembler to generate texture look-up masks.
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John Kessenich authored
Generate correct image operand mask for Offset and ConstOffset(#77) and correct arg # for rect. texelFetchOffset.
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- 12 Oct, 2015 1 commit
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Rex Xu authored
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- 11 Oct, 2015 1 commit
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Rex Xu authored
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- 06 Oct, 2015 1 commit
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John Kessenich authored
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- 05 Oct, 2015 1 commit
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John Kessenich authored
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- 02 Oct, 2015 1 commit
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John Kessenich authored
This fixes a bug where a token that could be a keyword in one version is not a keyword in another version, but treated like a non-member after a "." dereference.
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- 01 Oct, 2015 2 commits
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John Kessenich authored
4 components are needed when used a texture, but not an image, which multiplies layers and faces into the same coordinate. This fixes it from using 4 everywhere, to only using 4 for textures and 3 for images.
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John Kessenich authored
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- 22 Sep, 2015 1 commit
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John Kessenich authored
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- 21 Sep, 2015 3 commits
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John Kessenich authored
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John Kessenich authored
SPV non-determinism: Fixed subtle issue that causes tests to fail in VS2013 in some configs.
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John Kessenich authored
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- 18 Sep, 2015 1 commit
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Andrew Woloszyn authored
Depending on specific optimization settings VS2013 will sometimes execute the operands to new Instruction(builder.getUniqueId(), builder.makeBoolType(), OpPhi) left-to-right, and sometimes right-to-left. Since makeBoolType can also call getUniqueId(), the IDs to the OpPhi can sometimes be swapped. This guarantees an explicit ordering of the Ids so that tests work reliably.
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- 17 Sep, 2015 1 commit
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John Kessenich authored
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- 16 Sep, 2015 9 commits
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
SPIRV: Add image instruction support and atomic counter support.
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Rex Xu authored
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Rex Xu authored
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Rex Xu authored
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Rex Xu authored
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John Kessenich authored
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John Kessenich authored
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- 15 Sep, 2015 3 commits
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John Kessenich authored
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John Kessenich authored
the expectations of old GLSL shadow*() lookups.
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John Kessenich authored
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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- 14 Sep, 2015 1 commit
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John Kessenich authored
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