1. 20 Oct, 2020 1 commit
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  9. 18 Sep, 2020 1 commit
    • SPIRV: Add more utility functions to build some opcodes (#2398) · 4dcc12d1
      Rex Xu authored
      Add more builder functions to OpExecutionMode, OpExecutionModeId,
      OpDecorateString, OpMemberDecorateString.
      
      According to SPIR-V, OpExecutionMode and OpExecutionModeId could
      take variable extra operands. Current implementation doesn't support
      this and assumes at most 3 operands are extra operands. It is not
      true. Similarly, OpDecorateString and OpMemberDecorateString could
      support multiple strings either as literal strings or as string
      operands. Further, OpDecorate and OpDecorateId have the same problem,
      taking variable extra operands.
  10. 15 Sep, 2020 1 commit
    • Preprocessor related issue fix (#2378) · 9eaa69c2
      Chow authored
      * Preprocessor related fix
      
      1). Accoding to ESSL spec : All macro names containing two consecutive underscores ( __ ) are reserved for future use as predefined macro names, so just report a warning instead of error when the shader defines the macro names begining with  '__';
      
      2. According to spec:  If an implementation does not recognize the tokens following #pragma, then it will ignore that pragma, so report a compile-time warning intead of error for the following statement:
      #pragma debug(1.23)
      
      3. The 'defined' macro should be allowed to expand and '__LINE__' should be allowed to be replaced with its original line number (otherwise, other expanding macros may change this value).
      
      4. Add a flag 'indentifierSeen' in PPContext to indicate whether the any non-preprocessor tokens is existed before the extension directives, because the built-in symbols and functions are parsed before paring the user shader, so add a 'shaderSource' flag to check this error only for the user shader source;
      
      5. Add missing type int16 and uint16.
      
      * Add test results, remove restriction of #extension.
      
      1. Remove extension restriction in first line , as this is contraversy now.
      
      2. The following shader is compiled failed as glslang consider the keyword 'defined' can not be undefined(in the 9th line: "#define defined BBB")
      The shader is as following:
      According to ES3.0 spec: It is an error to undefine or to redefine a built-in (pre-defined) macro name.
      This rule is aimed to the  __LINE__,  __FILE__, __VERSION__ and  GL_ES,
      the keyword "defined" should not be restricted by this rule,
      so change the compile error to warning and make the following shader compile successfully.
      
      * 1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
      
      1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
      
      * Add test results
      
      * Turn conditional warnings about pragma to unconditional ones.
  11. 14 Sep, 2020 3 commits
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