1. 09 Jun, 2017 1 commit
    • Implement extension GL_AMD_gpu_shader_int16 · cabbb788
      Rex Xu authored
      - Add int16 types (int16_t, uint16_t, i16vec, u16vec).
      - Add int16 support to GLSL operators.
      - Add int16 type conversions (to int16, from int16).
      - Add int16 built-in functions.
  2. 08 Jun, 2017 7 commits
  3. 07 Jun, 2017 7 commits
  4. 06 Jun, 2017 3 commits
  5. 05 Jun, 2017 3 commits
  6. 04 Jun, 2017 2 commits
  7. 03 Jun, 2017 4 commits
  8. 02 Jun, 2017 2 commits
  9. 01 Jun, 2017 7 commits
  10. 31 May, 2017 1 commit
  11. 29 May, 2017 2 commits
    • Merge pull request #856 from TiemoJung/texture_upgrade · 136b1e2d
      John Kessenich authored
      Pure Texture to Sampled Texture Transform
    • Pure Texture to Sampled Texture Transform · baf570ef
      t.jung authored
      Adds a transformation step to the post processing step.
      Two modes are available:
      1) keep
      - Keeps samplers, textures and sampled textures as is
      2) transform pure texture into sampled texture and remove pure samplers
      - removes all pure samplers
      - transforms all pure textures into its sampled counter part
      
      Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
  12. 25 May, 2017 1 commit