- 28 Nov, 2016 5 commits
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John Kessenich authored
This highly leverages the previous commit to handle partial initializers.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- 26 Nov, 2016 3 commits
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- 23 Nov, 2016 4 commits
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John Kessenich authored
A way to query "location" qualifier for vertex attributes, using TProgram reflection API
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John Kessenich authored
HLSL: Add GS support
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John Kessenich authored
HLSL: use HLSL parser for HLSL intrinsic prototypes, enable int/bool mats
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John Kessenich authored
HLSL: allow "sample" as a valid identifier.
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- 22 Nov, 2016 2 commits
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BearishSun authored
Adding a way to retrieve vertex attribute TType using TProgram reflection API (required in order to query location attributes).
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steve-lunarg authored
This PR adds: [maxvertexcount(n)] attributes point/line/triangle/lineadj/triangleadj qualifiers PointStream/LineStream/TriangleStream templatized types Append method on above template types RestartStrip method on above template types.
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- 16 Nov, 2016 2 commits
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steve-lunarg authored
HLSL has keywords for various interpolation modifiers such as "linear", "centroid", "sample", etc. Of these, "sample" appears to be special, as it is also accepted as an identifier string, where the others are not. This PR adds this ability, so the construct "int sample = 42;" no longer produces a compilation error. New test = hlsl.identifier.sample.frag
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steve-lunarg authored
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
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- 15 Nov, 2016 1 commit
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John Kessenich authored
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- 14 Nov, 2016 5 commits
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John Kessenich authored
Add UAV (image) binding offset and HLSL register class support
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John Kessenich authored
SPV: The execution scope for barriers should be Workgroup.
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chrgau01@arm.com authored
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John Kessenich authored
SPV: Fix unreferenced variable warning with AMD_EXTENSIONS disabled.
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John Kessenich authored
HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1
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- 13 Nov, 2016 1 commit
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steve-lunarg authored
Previously, an error was thrown when assigning a float1 to a scalar float, or similar for other basic types. This allows that. Also, this allows calling functions accepting scalars with float1 params, so for example sin(float1) will work. This is a minor change in HlslParseContext::findFunction().
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- 11 Nov, 2016 2 commits
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John Kessenich authored
HLSL: Allow expressions in attributes
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steve-lunarg authored
For example: [numthreads(2+2, 2*3, (1+FOO)*BAR)] This will result in a thread count (4, 6, 8).
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- 09 Nov, 2016 1 commit
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Jamie Madill authored
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- 05 Nov, 2016 1 commit
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John Kessenich authored
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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- 01 Nov, 2016 7 commits
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steve-lunarg authored
This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
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John Kessenich authored
Fix build warnings in iomapper.cpp, re-indent to glslang standard
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steve-lunarg authored
This has no functional changes.
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John Kessenich authored
HLSL: implement numthreads for compute shaders
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John Kessenich authored
HLSL -> Spir-V: Resource mapping handler
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John Kessenich authored
HLSL: Add min*{float,int,uint} types -
John Kessenich authored
Use std::atoi instead of std::stoi
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- 31 Oct, 2016 3 commits
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David Neto authored
Some Android cross cross-compilers don't have std::stoi. E.g. i686-linux-android-g++ from Android NDK r10e don't have std::stoi.
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steve-lunarg authored
These HLSL types are guaranteed to have at least the given number of bits, but may have more. min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision -
steve-lunarg authored
This PR adds handling of the numthreads attribute for compute shaders, as well as a general infrastructure for returning attribute values from acceptAttributes, which may be needed in other cases, e.g, unroll(x), or merely to know if some attribute without params was given. A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It can be queried with operator[] on the map. In the future there may be a need to also handle strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed. New test is in hlsl.numthreads.comp.
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- 29 Oct, 2016 1 commit
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John Kessenich authored
Add explicit lambda return types, for compilers without C++14 support
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- 28 Oct, 2016 2 commits