Name mangling did not account for the vector size in the template type of a texture. This adds that. The mangle is as it ever was for the vec4 case, which leaves all GLSL behavior and most HLSL behavior uneffected. For vec1-3 the size is added to the mangle. Current limitation: textures cannot presently be templatized on structured types, so this works only for vectors of basic types. Fixes #895.
| Name |
Last commit
|
Last update |
|---|---|---|
| External | Loading commit data... | |
| OGLCompilersDLL | Loading commit data... | |
| SPIRV | Loading commit data... | |
| StandAlone | Loading commit data... | |
| Test | Loading commit data... | |
| glslang | Loading commit data... | |
| gtests | Loading commit data... | |
| hlsl | Loading commit data... | |
| .appveyor.yml | Loading commit data... | |
| .clang-format | Loading commit data... | |
| .gitattributes | Loading commit data... | |
| .gitignore | Loading commit data... | |
| .travis.yml | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| ChooseMSVCCRT.cmake | Loading commit data... | |
| README-spirv-remap.txt | Loading commit data... | |
| README.md | Loading commit data... | |
| make-revision | Loading commit data... |