This PR adds handling of the numthreads attribute for compute shaders, as well as a general infrastructure for returning attribute values from acceptAttributes, which may be needed in other cases, e.g, unroll(x), or merely to know if some attribute without params was given. A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It can be queried with operator[] on the map. In the future there may be a need to also handle strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed. New test is in hlsl.numthreads.comp.
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| AST.FromFile.cpp | Loading commit data... | |
| BuiltInResource.FromFile.cpp | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| Config.FromFile.cpp | Loading commit data... | |
| HexFloat.cpp | Loading commit data... | |
| Hlsl.FromFile.cpp | Loading commit data... | |
| Initializer.h | Loading commit data... | |
| Link.FromFile.cpp | Loading commit data... | |
| Pp.FromFile.cpp | Loading commit data... | |
| README.md | Loading commit data... | |
| Remap.FromFile.cpp | Loading commit data... | |
| Settings.cpp | Loading commit data... | |
| Settings.h | Loading commit data... | |
| Spv.FromFile.cpp | Loading commit data... | |
| TestFixture.cpp | Loading commit data... | |
| TestFixture.h | Loading commit data... | |
| main.cpp | Loading commit data... |