This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
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| OGLCompilersDLL | Loading commit data... | |
| SPIRV | Loading commit data... | |
| StandAlone | Loading commit data... | |
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| glslang | Loading commit data... | |
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| hlsl | Loading commit data... | |
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| README-spirv-remap.txt | Loading commit data... | |
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