`glslang_pch()` did manual mangling of the compiler flags to enable pre-compiled headers. I couldn't get this approach to work with the `MachineIndependent` subdirectory, but fortunately CMake has added first-class support for precompiled headers in 3.16, which does work with subdirectories. Moved `glslang_pch()` to the other global function declarations. `glslang_pch()` is a no-op when using CMake earlier than `3.16`. CMake's PCH implementation does not need the `pch.cpp` files, so just remove them.
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| AST.FromFile.cpp | Loading commit data... | |
| BuiltInResource.FromFile.cpp | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| Config.FromFile.cpp | Loading commit data... | |
| HexFloat.cpp | Loading commit data... | |
| Hlsl.FromFile.cpp | Loading commit data... | |
| Initializer.h | Loading commit data... | |
| Link.FromFile.Vk.cpp | Loading commit data... | |
| Link.FromFile.cpp | Loading commit data... | |
| Pp.FromFile.cpp | Loading commit data... | |
| README.md | Loading commit data... | |
| Remap.FromFile.cpp | Loading commit data... | |
| Settings.cpp | Loading commit data... | |
| Settings.h | Loading commit data... | |
| Spv.FromFile.cpp | Loading commit data... | |
| TestFixture.cpp | Loading commit data... | |
| TestFixture.h | Loading commit data... | |
| main.cpp | Loading commit data... | |
| pch.h | Loading commit data... |