(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| AST.FromFile.cpp | Loading commit data... | |
| BuiltInResource.FromFile.cpp | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| Config.FromFile.cpp | Loading commit data... | |
| HexFloat.cpp | Loading commit data... | |
| Hlsl.FromFile.cpp | Loading commit data... | |
| Initializer.h | Loading commit data... | |
| Link.FromFile.Vk.cpp | Loading commit data... | |
| Link.FromFile.cpp | Loading commit data... | |
| Pp.FromFile.cpp | Loading commit data... | |
| README.md | Loading commit data... | |
| Remap.FromFile.cpp | Loading commit data... | |
| Settings.cpp | Loading commit data... | |
| Settings.h | Loading commit data... | |
| Spv.FromFile.cpp | Loading commit data... | |
| TestFixture.cpp | Loading commit data... | |
| TestFixture.h | Loading commit data... | |
| main.cpp | Loading commit data... | |
| pch.cpp | Loading commit data... | |
| pch.h | Loading commit data... |