Adds command line options:
--invert-y
--iy
(synonyms) which invert position.Y on vertex shader output. Handles these cases:
* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter
API:
// Enables position.Y output negation in vertex shader
void TShader::setInvertY(bool invert);
Fixes #1173
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| .. | ||
| CMakeLists.txt | Loading commit data... | |
| hlslAttributes.cpp | Loading commit data... | |
| hlslAttributes.h | Loading commit data... | |
| hlslGrammar.cpp | Loading commit data... | |
| hlslGrammar.h | Loading commit data... | |
| hlslOpMap.cpp | Loading commit data... | |
| hlslOpMap.h | Loading commit data... | |
| hlslParseHelper.cpp | Loading commit data... | |
| hlslParseHelper.h | Loading commit data... | |
| hlslParseables.cpp | Loading commit data... | |
| hlslParseables.h | Loading commit data... | |
| hlslScanContext.cpp | Loading commit data... | |
| hlslScanContext.h | Loading commit data... | |
| hlslTokenStream.cpp | Loading commit data... | |
| hlslTokenStream.h | Loading commit data... | |
| hlslTokens.h | Loading commit data... |