When linking multiple compilation units per shader stage, the code creates a new intermediate, but fails to set its version and profile. This change makes it so that the new intermediate inherits the version and profile of the first compilation unit, so that two ES SL compilation units can be combined.
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| glslang | Loading commit data... | |
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| README-spirv-remap.txt | Loading commit data... | |
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| make-revision | Loading commit data... |