* update spirv-headers and fix handling of gl_HitTEXT Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d and update SPIRV/spirv.hpp to copy from that version as well. In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to. For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable to simplify the SPIRV consumer. This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates the test results to match. * update MissNV shader test to not use ObjectRay builtins They shouldn't existing in the miss stage because there is no object intersected
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