When a matrix is divided by a scalar it tries to take the reciprocal of the scalar to convert the operation into a multiply. However it was always doing this by making a 32-bit constant. If the scalar is a double then this would end up making an FDiv instruction with different types in the operands. This patch adds a helper method called makeFpConstant which makes a floating-point constant of the given type. The code to take the reciprocal now uses it to make the same type as the result. Fixes https://github.com/KhronosGroup/glslang/issues/1278
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