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SprivShader: Replace hand-rolled bitcount with LLVM intrinsic · 0179e5ebBen Clayton authored
Moved the hand-rolled implementation to Subzero. As we've started exposing bit intrinsics, we might as fix the TODOs. Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.function.integer.bitcount.* Change-Id: Ic37dfd5d73187f2b3afa444abfd9e22439c871b1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28792 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
0179e5eb
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