-
Remove shader call stack bounding · 0f34a98aNicolas Capens authored
The root cause of a shader call stack overflow was fixed in https://swiftshader-review.googlesource.com/c/SwiftShader/+/24628 All shaders should now be validated not to exceed our call stack size before reaching this lowering stage of compilation. Thus the run-time checks can be removed. This partially reverts https://swiftshader-review.googlesource.com/c/SwiftShader/+/23568 Bug b/123587120 Change-Id: I04fc2613da7526992dd52c323deca8d9ad2c30c0 Reviewed-on: https://swiftshader-review.googlesource.com/c/24648 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
0f34a98a
×