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Fragment output location fix · 17e2e2f2Alexis Hetu authored
The previous fix wasn't handling the case where the same fragment output variable would go through declareFragmentOutput() multiple times, so this cl fixes it. Fixes all dEQP-GLES3.functional.shaders.random failures. Still fixes original WebGL2 conformance tests failures in: all/deqp/functional/gles3/fragmentoutput Change-Id: Ia9c4f5ed5c444ab0c020cac8be511fcaad23c55d Reviewed-on: https://swiftshader-review.googlesource.com/16928Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
17e2e2f2
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