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Prevent Pipeline crashing on missing non mandatory structures · a0a80b16Alexis Hetu authored
When constructing a Graphics pipeline, some structures may or may not exist, depending on what will be used by the render pass. These structures (viewportState, multisampleState, depthStencilState and colorBlendState) are now checked before being used, since it is allowed for these to be null. Bug b/118386749 Change-Id: If2759ae2554a98143b30e70624a0dc8d88c5bd43 Reviewed-on: https://swiftshader-review.googlesource.com/c/24911Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
a0a80b16
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