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Create a recursive version of MutexLock, and apply it to EGL. · 20b950a2Cody Schuffelen authored
This fixes one deadlock in Android's use of SwiftShader. Bug: b/124530765 Test: atest CtsGraphicsTestCases:android.graphics.cts.BitmapTest#testDrawingHardwareBitmapNotLeaking -- --abi x86 Signed-off-by:
Cody Schuffelen <schuffelen@google.com> Change-Id: I0a8a2674c94ae4fb8b3edb1a2b070b8b3568f8f2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27408 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
20b950a2
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