-
Increased varyings limit · 22be88e5Alexis Hetu authored
For OpenGL ES 3.0, the varyings limit must be increased in order to meet the new lower limit. This doesn't solve how the varyings count is still verified at compile time instead of link time, but it allows us to remove an UNIMPLEMENTED() call. Bug b/37069434 Change-Id: Ib6641352b625d56c7c3cab119fadcdc19f794a5b Reviewed-on: https://swiftshader-review.googlesource.com/9188Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
22be88e5
×