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Statically allocate one EGL display. · 26177e93Nicolas Capens authored
This reduces support to EGL_DEFAULT_DISPLAY or assumes the native display handle corresponds with the default display. Bug 24600445 Change-Id: Ieb5d08beceff1cc46557483e1bed159dd9ab1bee Reviewed-on: https://swiftshader-review.googlesource.com/4520Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
26177e93
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