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Pipeline: Move utility functions to ShaderCore · 284953f5Ben Clayton authored
SpirvShader had a lot of utility functions in an anonymous namespace at the top of the file. Given that we're going to try splitting up this huge file, we need somewhere common for this code to live. ShaderCore looks like the most appropriate place for this right now. Bug: b/145336353 Change-Id: If4137875098fbeb761fdf63caf8d45011236cff1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38809 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
284953f5
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