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Eliminate fixed-point texture sampling · 2d54840bNicolas Capens authored
The fixed-function OpenGL ES 1.1 and Direct3D 8 texture sampling operations used 4.12 fixed-point values. SPIR-V only returns float4 or int4 results. Also eliminate handling of 'null' textures. Vulkan 1.1 demands valid descriptors Bug b/129523279 Change-Id: I692bcaced55082b41a9c8a18551c23b03cb18430 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29272 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
2d54840b
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