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RGB32F texture sampling fix · 337f3d58Alexis Hetu authored
A cl recently introduced the XRB32F internal format, but while it fixed some cases where this format is used as a rendertarget, it seems to have caused regressions in sampling. A new case has been added in the sampling code to handle this new format properly. Change-Id: I7aa537a410d7b68c47771a72dec487e4b4c4e8be Reviewed-on: https://swiftshader-review.googlesource.com/5147Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
337f3d58
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