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[OpenGL] Fix implicit int-to-float-conversion compiler warning. · 42798529David 'Digit' Turner authored
This CL fixes a minor compiler warning related to the use of 0xFFFFFFFF to divide a float value. It turns out that this integer value cannot be converted to a float without losing one bit of accuracy. Bug: None Change-Id: I34fefd91afb526edbfafd3d8a2378fa6b7bf325d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38448Reviewed-by:
Ben Clayton <bclayton@google.com> Tested-by:
David Turner <digit@google.com> Kokoro-Presubmit: David Turner <digit@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
42798529
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