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Handling ETC2, EAC and ASTC related enums · 460e41f2Alexis Hetu authored
Note that no decoding functionality is added here. This cl merely acknowledges textures of the ETC2, EAC and ASTC format by handling their related enums in SwiftShader, and the byte data is then allowed to be passed down all the way to the Surface object, where the decoding code will be added. Also note that this cl does not add the extensions strings required for ASTC support, so ASTC is still unsupported after this cl. Change-Id: I1d8aed0fb64b0d4c72846e87410750d1e485c46b Reviewed-on: https://swiftshader-review.googlesource.com/3938Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
460e41f2
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