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Multiple draw buffers implementation · 1edcd8b6Alexis Hetu authored
Implemented the missing pieces for multiple draw buffers support: - Fixed Context::getScissoredImage() to use the drawbuffer parameter properly - Enabled setting multiple render targets - Added dynamic indexing of gl_FragData using a new dynOut flag to figure out which channels are being written to. Change-Id: Id3d95c46a980a698f71e99f7781cc6287e880e9d Reviewed-on: https://swiftshader-review.googlesource.com/4220Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
1edcd8b6
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