-
Renamed Vector4i to Vector4s · 9651718aAlexis Hetu authored
The current Vector4i was a vector of shorts and OpenGL ES 3.0 actually requires vectors of ints and uints, so I renamed Vector4i to Vector4s so that I may later add Vector4i and Vector4u with the proper internal representation. Change-Id: I9d413c459154c7ef9ddafc46b9fb7fa6186633b8 Reviewed-on: https://swiftshader-review.googlesource.com/2851Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
9651718a
×