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Fixed loading GL_RGB10_A2UI texture format · 494e4b5fAlexis Hetu authored
The GL_RGB10_A2UI was being unpacked as a double sized version of GL_UNSIGNED_SHORT_5_5_5_1, which it is not. The channels are not stored in the same order for these 2 formats. This fixes all "rgb10_a2ui" related test in: dEQP-GLES3.functional.texture.format.sized.* dEQP-GLES3.functional.texture.specification.* Change-Id: I0d398d0537a440906e9ef3aeb01fe4e782f778b6 Reviewed-on: https://swiftshader-review.googlesource.com/11168Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
494e4b5f
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