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Fixed blitFramebuffer issue with Depth/Stencil · 58ead9ecAlexis Hetu authored
A condition was overly aggressive in producing an INVALID_OPERATION when the read depth/stencil framebuffer is multisampled. When the formats are the same and source and destination rectangles are the same, performing a blitFramebuffer operation is allowed. Change-Id: I29e52cb546ae1bf248ac0107492c97ea82406613 Reviewed-on: https://swiftshader-review.googlesource.com/8212Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
58ead9ec
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