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Renderpass multisampling resolve · 54ec759aAlexis Hetu authored
According to the Vulkan spec: "If pResolveAttachments is not NULL, each of its elements corresponds to a color attachment (the element in pColorAttachments at the same index), and a multisample resolve operation is defined for each attachment. At the end of each subpass, multisample resolve operations read the subpass’s color attachments, and resolve the samples for each pixel to the same pixel location in the corresponding resolve attachments, unless the resolve attachment index is VK_ATTACHMENT_UNUSED." Note: This cl adds support for multisampling, but requires syncing before performing the resolve operation. The intent is for the next cl to move the resolve to Renderer::finishRendering(), in order to avoid having to sync when it's not necessary. Bug b/119620965 Change-Id: Id4fae41347e354b822d089fb5b6d4e36592c146b Tests: dEQP-VK.pipeline.multisample.raster_samples.* Tests: dEQP-VK.pipeline.multisample.raster_samples_consistency.* Tests: dEQP-VK.pipeline.multisample.sample_mask.* Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27650Tested-by:Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
54ec759a
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