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Fix clearing of dirty textures. · 700a1a67Nicolas Capens authored
When clear operations fall back to the slow path (i.e. neither fastClear nor blitReactor is used), we were copying a rectangle the size of the destination image. It should only sample within the 1x1 source pixel instead. Bug chromium:852641, chromium:851707 Change-Id: I9f247483f6167f92be8308b8470c021f5641b657 Reviewed-on: https://swiftshader-review.googlesource.com/19448Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
700a1a67
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