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Compute texture coordinates using floating point operations · 75a6185aAlexis Hetu authored
Modified the texture coordinate computation to use floating point operations when sampling floating point textures to increase accuracy and remove useless type conversions. Bug swiftshader:76 Change-Id: I76e5fd9a68aa6ba5eb21524edb8c6c6183e5430e Reviewed-on: https://swiftshader-review.googlesource.com/10628Tested-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
75a6185a
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