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Deprecate handling power-of-two texture sampling separately. · 77980510Nicolas Capens authored
NPOT texture sampling is slightly slower, but with OpenGL we were already treating every mipmapped texture as NPOT due to requiring padding at the 1x1 level for renderability. Seamless cube maps are also NPOT due to the border. Furthermore, the vector shifts by scalar required for POT texel address calculation would require 128-bit values when we deprecate MMX. Change-Id: Ie2e68f632bea7c6f3e599015c14be50392ea7e9a Reviewed-on: https://swiftshader-review.googlesource.com/8248Reviewed-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <capn@google.com>
77980510
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