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Fix resolvable depth difference calculation for triangle near 0 · 7a519d34Nicolas Capens authored
When all three vertices of a triangle have depth 0, the maximum exponent e is 0. We can't just use (e - n) << n as the bit pattern for 2^(e - n), because the exponent field underflows and creates a negative value. All triangles where all depth values have a bias-adjusted exponent less than 23 have this issue (note 2^(23 - 127) = 4.9e-32). The fix is to perform 2^(e - n) as 2^e * 2^(-n). The multiplication handles the underflow of the exponent either by creating a subnormal, or zero. Bug: b/139341727 Change-Id: I44b87feb55f61c5fa18ba235e9ec211926de3b3e Fixes: b/174051829 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51148 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Commit-Queue: Nicolas Capens <nicolascapens@google.com>
7a519d34
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