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Removing a D3D limitation from SwiftShader · 7aca320aAlexis Hetu authored
The limitation of not being able to have different values for stencil and stencilBack was put in place in Angle because of a D3D limitation, which we do not have in Swift Shader, so I doubt we need the same limitation. FYI, this fixes about 600 dEQP tests. Change-Id: I74d1786c612e817fb5ef46f233751e6f2581c33f Reviewed-on: https://swiftshader-review.googlesource.com/3321Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
7aca320a
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