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Fixed crash using uniforms as indices · 399acb89Alexis Hetu authored
Uniforms can now legally be used as indices in OpenGL ES 3.0, so they now have to be handled properly in the dynamic indexing analysis. Change-Id: I971aa55edcbc73796c30e0acc99156b513a78b80 Reviewed-on: https://swiftshader-review.googlesource.com/3550Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
399acb89
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