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Fix fragments depth values not being clamped · 81e08df2Alexis Hetu authored
According to the Vulkan 1.2 spec: "For fixed-point depth buffers, fragment depth values are always limited to the range [0,1] by clamping after depth bias addition is performed. Fragment depth values are clamped even when the depth buffer uses a floating-point representation." So, unless the VK_EXT_depth_range_unrestricted extension is enabled, clamping should always occur. Bug: b/152634772 Change-Id: I2aee2aeb91efed7399580689fc0ffc0634b2f487 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43869 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
81e08df2
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