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SpirvShader: Fix SIMD::Pointer initialization of hasDynamicOffsets · 867ee1d6Ben Clayton authored
This should have been true for the constructor that takes a dynamic offset. Surprising that this hadn't caused any tests to fail. Bug: b/131224163 Change-Id: I00fcfb99e265c7a378c40817ae8f84104e4a2a3d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33051Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
867ee1d6
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