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Pipeline/SpirvShader: Move setActiveLaneMask() · 8a7067d8Ben Clayton authored
Move `setActiveLaneMask()` from `SpirvShader::EmitState` to `SpirvShader`. Also capitalize the function name, as this is the more common style in this class. The debugger will want to expose which lanes are active, so we'll need to perform additional work whenever this is called. This is a no-op change. Bug: b/145351270 Change-Id: I294c1d7cda08faaa6b784db148b70a7c4d84d431 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39886 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
8a7067d8
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