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Eliminating warnings from SwifShader · a818c453Alexis Hetu authored
SwiftShader had over 270 warnings and this reduces the count to about 90, some of which can be addressed later, since some are less trivial to remove. The changes include: - Making sure we don't build any project with RTTI enabled, otherwise, we get some vftable size mismatch warnings - Making sure exception handling is the same for all configurations - Changing minus <unsigned> to the equivalent, and valid, ~<unsigned> + 1 - Explicitly casting types to bool by adding "!= 0" or "!= nullptr", depending on the case - Making sure no #define overrules another one without first doing the proper #undef of that #define - Removing signed VS unsigned comparisons - Making sure WinMain is __stdcall WebGL tests passed. Change-Id: I8d8d80adc862633b656d7e99c8ea461924fc0ef4 Reviewed-on: https://swiftshader-review.googlesource.com/3475Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
a818c453
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