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Remove remnants of GL-style user clip planes · 4aad8840Chris Forbes authored
Vulkan doesn't have user clip planes in the legacy GL sense -- there is an optional feature to supply GLSL1.30-style clip distances out of the vertex shader, but the actual plane handling is the shader's problem. We also don't support this optional feature. Bug: b/125909515 Change-Id: I6dfc3eda613982112786a52517d1cd126146c590 Reviewed-on: https://swiftshader-review.googlesource.com/c/25329Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
4aad8840
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