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Implement cubemap sampling · a195abb4Nicolas Capens authored
This still uses the legacy approach with 6 pointers per mipmap level for each cube face. Will be refactored to use a single pointer to access faces as consecutive layers. Bug: b/129523279 Tests: dEQP-VK.texture.filtering.cube.formats.r8g8b8a8_unorm.* Change-Id: I1f59f121d2989e0ba79eb3441529b812a8d9111a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29969 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
a195abb4
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