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SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic · a786c4a2Ben Clayton authored
Moved the hand-rolled implementation to Subzero. As we've started exposing bit intrinsics, we might as fix the TODOs. Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.* Change-Id: Ifadf25045b9ee4b435d9f6750c63334b7d4cad83 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28791 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
a786c4a2
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