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Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE · a9beed30Alexis Hetu authored
A few things were failing when trying to use GL_SAMPLE_ALPHA_TO_COVERAGE: - The alpha test should not be skipped when GL_SAMPLE_ALPHA_TO_COVERAGE is set, otherwise no computation is performed. - The alpha reference value was wrong (the alpha-to-coverage ramp is centered around it) Change-Id: Ib9849868d267ca49fb3f0112192af8f207d34307 Reviewed-on: https://swiftshader-review.googlesource.com/8308Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
a9beed30
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