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Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS · 0e22d3acAlexis Hetu authored
- GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MIN_PROGRAM_TEXEL_OFFSET were technically already properly implemented, since the spec mentions that the behavior outside of these limits is undefined, and SwiftShader has no actual hard limit for these parameters. - GL_MAX_TEXTURE_LOD_BIAS also has no hard limit in SwiftShader, other than the limit imposed on LOD itself, so that limit was used for GL_MAX_TEXTURE_LOD_BIAS. Change-Id: I60b15b7f7a0febbc3e6582caff6c6a414a5d4964 Reviewed-on: https://swiftshader-review.googlesource.com/11709Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
0e22d3ac
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