-
Implement Float16 formats and additional blend modes. · 8ab4053fBen Clayton authored
The float16 loads and stores are horrendously unoptimized, but this can be addressed as a later pass. Tests: dEQP-VK.renderpass.suballocation.formats.r16_sfloat.* Tests: dEQP-VK.renderpass.suballocation.formats.r16g16_sfloat.* Tests: dEQP-VK.renderpass.suballocation.formats.r16g16b16a16_sfloat.* Tests: dEQP-VK.pipeline.blend.format.r16_sfloat.* Tests: dEQP-VK.pipeline.blend.format.r16g16_sfloat.* Tests: dEQP-VK.pipeline.blend.format.r16g16b16a16_sfloat.* Bug: b/132434966 Bug: b/132433217 Change-Id: Ifa8feaeecefa1926b1f500e6c9d23e6c242a6844 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31113Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
8ab4053f
×