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GLES: Fix race in Renderer destruction · 3fc635acBen Clayton authored
The clipper and blitter were being destructed before the worker threads were stopped. Also nullify after deleting other fields - this would have been much harder to detect if the clipper and blitter were not already being nullified after destruction. Tested with: ./unittests --gtest_repeat=100 --gtest_filter=SwiftShaderTest.TransformFeedback_DrawArraysInstanced Bug: b/124288179 Change-Id: Iefea829dfb8556c877c0a086253c5924c54aa638 Reviewed-on: https://swiftshader-review.googlesource.com/c/24748Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
3fc635ac
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