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Perform coordinate clamping on border addressing mode. · c4b1bfa9Nicolas Capens authored
The border addressing mode should ideally blend with the border color when using linear filtering. Until we have a border of pixels around 2D textures, we should probably avoid bleeding pixels from the opposite edge and just clamp the coordinates. Change-Id: I7afbb629998732b62413e00ba7bcd55340c7b9bb Reviewed-on: https://swiftshader-review.googlesource.com/14289Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
c4b1bfa9
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