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Fix glBlitFramebuffer validation for BGRA8 IOSurfaces · c8403ec1Alexis Hetu authored
The format comparison for blitting from a multisampled buffer was not ES2 specific, so the ES3 check was removed. That had been added to fix blitting to the backbuffer on MacOS, which is now instead fixed by allowing BGRA8 and RGBA8 to be accepted interchangeably as draw and read formats. Fixes dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample Change-Id: Id577372791007a780c542b0986378147e1e7bc1b Reviewed-on: https://swiftshader-review.googlesource.com/18888Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
c8403ec1
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